PROJECT TYPE: Interface Design (School-related project)TEAM: Jonathan Li, Alvin To, Mandie Laing
ROLE: Flash Animator, Graphic Design, Ideation, Wire-framing, Post-production
Software: Flash, Illustrator, Photoshop
Finding Fishy is a tablet application that conveys knowledge of sea creatures into the hands of curious children. This application mainly targets kids between the ages of 5 - 12 years old.
Finding Fishy provides way-finding and information about the aquatic species in the Vancouver Aquarium. There is a stamp collection game designed for kids to encourage them to use this application. The application provides two different ways for searching for fish. First, users can search by image, or they can search by inputting names. If users choose to search by images, they can click on the images that she/he has an interest in. The application will then show users the direction to that section. Once users get to the zone, they will be asked to click on an icon that will lead them to a smaller section map that shows them how to get to that specific fish tank. Our signage in the actual aquarium will help users to distinguish different sections and fish tanks. When users find the fish tank and click on the camera icon, a scanner will be activated and will automatic detect the fish. A stamp collected notification will pop out once the camera detects the fish. There will be more information shown on the tablet for kids if they want to learn more.
In this project, I learned how to create personas and explore the actual Vancouver Aquarium to gather information and allow me to think through the mindset of the target audiences. Since I was the Flash Animator, I also learned some hands-on skills to create an animation for Finding Fishy in order to communicate the idea visually. I also did some brainstorming and wire framing to connect our ideas and thoughts together.